The third Toronto Independent Game Jam has been announced for May 9th, 10th and 11th. TOJam is an annual event in Toronto where game developers of all ages come together and spend the whole weekend making video games. There's a common theme required for every game entry, and prizes to be won at the end of the event.
Last year, some really cool games were made, mine being TOBam. I'm not too sure if I can attend this year, but we'll see. If you love making games, and live near Toronto, go and register for this event. I had an amazing time last year, and am really looking forward to see what games are put together this year.
When Easter approaches, my family has a strange tradition of decorating Easter Eggs. Although it requires a lot of patience, you end up with brilliantly coloured, pretty, eggs. See these eggs for a good demonstration of what eggs we have painted in the past five years.
When Easter came by this year, our own Druplicon came to mind. So, I began spec'ing out how I could create a Druplicon out of a normal egg.
The idea behind egg painting is that you wax over the parts of the egg that you want to leave the same colour, and then you dye it. So, if you wanted to have a red circle, with black background, you'd first dye the egg red, wax in a circle, and then dye it black. This would give you a black egg, with a big red circle in the middle.
With Druplicon, there are four different colours (including white). There's the light blue, the medium shade of blue, and then the dark blue. Getting all four different colours in there would require a lot of waxing, so I aimed for three.
I waxed in the white parts of the egg first (smile, eyes, nose and top), and then put the egg in light blue dye. This caused the egg to turn light blue all over, except for the white spots on the Druplicon. I then waxed in where I would want the light blue parts to appear on the egg (the spots around the top) and put the egg into a royal blue dye and took it out. The result was amazing and took about four hours in total. We had Druplicon in Easter Egg form: Druplegg.
There is a lot of functionality crammed into Drupal. This can be a good and bad thing. One of the key benefits is that its components are well maintained. You have hundreds of smart people looking at the code every day and thinking of better and smarter ways of implementing the functionality. One of the drawbacks, however, is that it has a long release cycle, dependent on when a new version of Drupal is released. This means that if there are any new features put into that module or theme, it has to wait a year before it gets out to the general public in a new Drupal release.
The following is a list of issues created to strip some of that functionality out of core:
This is just the beginning of stripping Drupal to a really small, slick, and fast framework. There are a lot more issues out there, and a lot more things that we could/should take out of Drupal core, so get involved and give your thoughts!
I'd like to send a thank you to all who were involved with this year's Drupalcon. It was the first Drupalcon I have attended, and will most definitely not be the last.
The sessions were amazing and I learned a lot at every one I attended. The birds of a feather talks were very productive and fun. The thing I liked most out of the whole conference though, was meeting everyone. I had an amazing time, and can't wait for the next one.
Thanks a lot, Drupalcon, and I'm looking forward to meeting you again. Here are some pictures from the conference...
This is a list of sessions I'll be attending at Drupalcon tomorrow:
A number of other sesions on Monday sound very interesting, but sadly I can't be in two places at once!