Although TOBam was finished and complete two days ago, I haven't gotten around to releasing it. It still is available through Subversion at the project page. I'll get it up on this site eventually, once I figure out where to upload the 20 megabyte binary.
Multiple enemy unit types, different kinds of bullets, collision, scoring... All of these are elements that were put into the top-down shooter (TOBam) earlier today.
I stayed the night at TOJam, sleeping on a cough upstairs. It actually was pretty comfortable, considering it gave me a good 4 hours of sleep before I returned to putting in the enemies class.
The main menu has been implemented and it looks pretty good. I used some very nice articles posted on the XNA Creators Club website. Now that I have the base game state system of the game down, I can move onto gameplay.
The Toronto Indie Game Jam has just begun. We're given two and a half days to create a video game. I'll be attempting a top-down forward scrolling shooting game using XNA. I will also be posting a status update every stepping stone.