TOBam

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Microsoft Energize IT

Jim McGinley from TOJam contacted me a while ago, asking if I'd like to present TOBam at the Microsoft Energize IT conference in Toronto. Well, it went really really well. There were about four teams who presented their XNA-related TOJam entries and we got to talk closely with some people in the games industry, some people from the XNA team, and some people from Microsoft. It was a great opportunity and I would like to thank Jim McGinley and Mark Zielinski for all the work they put into both TOJam and Microsoft Energize IT's GameCamp. Make sure to check out the pictures!

TOBam Posted

I got a short and sweet e-mail from Jim McGinley informing me that TOBam was posted on the TOJam website. He did a great job putting the page together, making sure the video was there, the groovy screenshots. He even wrote a nice note about the game:

"Did you see all those planes? That's NUTS! While it starts seemingly like Capcom's 1943, the sheer number of planes makes this a different beast altogether. I love playing this game on hard. When level 3 hits - you're DEAD. Perhaps the most thrilling game created at the jam. The movement of your plane is subtle and classy, and Toronto makes the perfect scrolling background."

Good and Bad News

The bad news is that I unfortunately didn't make it to the second day of Drupal Camp Toronto, so I can't post part 2 of my Drupal Camp notes. The good news, however, is that I talked with the people at TOJam and they're giving us until the 21st to prepare our game for final release. This means that I can put in some things that many people have requrested as well as some gameplay balancing.

TOBam Release?

Although TOBam was finished and complete two days ago, I haven't gotten around to releasing it. It still is available through Subversion at the project page. I'll get it up on this site eventually, once I figure out where to upload the 20 megabyte binary.

TOBam Phase #3

Multiple enemy unit types, different kinds of bullets, collision, scoring... All of these are elements that were put into the top-down shooter (TOBam) earlier today.

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